Games People Play
Oxide’s offices under renovation. Like most everybody else, we’ve been stranded at home for the past year. While some of us have taken the opportunity to learn cool new skills – baking, carpentry,...
View ArticleWelcome to the Crab Triangle
We’ve been hiring up here at Oxide, I’m sworn to secrecy as to why (hint, we’re a computer game company). At the end of job interviews, I like to tell prospective employees why they should want to live...
View ArticleBorn to Lose
That’s harsh, bro. I don’t like to lose. It’s not so bad in multiplayer games like Sid Meier’s Civilization, Super Mario Karts, Fortnite, or Covid-19 injection scheduling web sites (too soon?). If I’m...
View ArticleGames Will Kill You
VR games kill. For the record: successful game companies try to avoid killing their players. For one thing, it cuts down on the customer base for sequels, and that’s where the big dough is. For...
View ArticleWe’re Totally Judging You
I could steal this sweet ride – but it would be WRONG. A lot of games allow you to play evil characters. In fact, some insist upon it. I remember years back when playing Grand Theft Auto, I was cursing...
View ArticleBe Very Quiet…
I’m under NDA! Eheheheheh. This blog was written by Emily Turner, Designer at Oxide. Before quarantine, work was the thing I did for approximately 40 hours a week that I couldn’t talk about. If I were...
View ArticleDude, Where’s My Genre?
This blog was written by guest author and Oxide game designer Meghan Straus. Over the many years that video games have been in development, genres have seen rises and falls in popularity. From the...
View ArticleStop the Music!
This must be home of one of them evil rich ladies who makes coats, huh? A few years back a very prolific friend of mine told me that when he was on deadline, he would play Who Let the Dogs Out? by the...
View ArticleEGSR 2022 Presentation – Generalized Decoupled Shading
Oxide Games’ Dan Baker speaks at Eurographics Symposium on Rendering 2022. Paper – Generalized Decoupled and Object Space Shading System @inproceedings {10.2312:sr.20221163,booktitle = {Eurographics...
View ArticleAI for Games, or ” Bloodthirsty AI and how to wipe out half of the world...
Presented at SIEGE2022 as Building Nation AIs, or ” Bloodthirsty AI and how to wipe out half of the world population in the Iron Age”, with Emily Turner, Will Chambers and Michelle Menard. AI personas...
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